![](http://greyhash.com/misc/mudbox_head.gif)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgXFTgFiexf2_eWjr43ArPXXcFlvj19bGoiHs-d5Lfe28qrNVdl_J3buoLAm94PKsSLtTefyCogqobsvr9Pva7rUATPqgpJfs9Z-Ktg8dZpYpBd9o5QgkNTiT1wfGukxwt0mL_PpNt6Dak/s400/no+ref.jpg)
Last night I got distracted and wanted to see how fast I could make an eye in Silo 2. Next thing I knew I had moved on to the mouth loops and made the cheek.
A few hours later I had this monstrosity. Never did anything but extrude edges, cut edges and merge verts ... and I purposely avoided reference of any kind.
You're never supposed to model without reference but I figure if I can sketch human proportions out of my head on to paper, why not try it in 3d?
Suffice to say, I still suck. Getting better at learning modeling topology is worth the practice though.
The top animated GIF is a head I modeled in an early version of Mudbox. Note that it is just a subdivided cube which I sculpted into a head as I pushed up the subdivision.
The new
Mudbox 2009 preview is pretty nuts!!