
Fixed the feather shadow and mask shader. It should not take almost 45 min to fix some minor shader problems. Blerg.



These were created in Maya and these latest renders were examples of "in-line compositing" . . . meaning I rendered and composited the images within Maya's renderlayers options. The metal pic is me playing around with the chrome spec material over-ride. The glowing eyes were me playing around with having an additional render layer which was screened on top of the already multiplied occlusion. These took between 2-3 minutes to render on my Dual P4 Xeon.