Wednesday, May 28, 2008

Feather shadow

Fixed the feather shadow and mask shader. It should not take almost 45 min to fix some minor shader problems. Blerg.

Sunday, May 25, 2008

Friday, May 23, 2008

3d progress on Android Masquerade

These were created in Maya and these latest renders were examples of "in-line compositing" . . . meaning I rendered and composited the images within Maya's renderlayers options. The metal pic is me playing around with the chrome spec material over-ride. The glowing eyes were me playing around with having an additional render layer which was screened on top of the already multiplied occlusion. These took between 2-3 minutes to render on my Dual P4 Xeon.

Android Masquerade

Here is one of the current projects I am working on.

First the Concept Art:

New Blog

Allthough I have other blogs (Myspace and Livejournal), I realize I don't have a blog dedicated to my artwork. This blog will serve as a continuous update of the work I am doing on my portfolio and just for fun. It may also contain daily sketches and various other updates. I will try and keep the personal stuff to a minimum and just focus on the work.