Thursday, September 25, 2008
Continuing in the "modeling in the dark" method. That is to say . . . I am modeling completely without reference.
This is dumb and stupid and I don't recommend it to anyone. It is a helluva lot of fun though.
Now he is looking vaguely alien.
I'm gonna go find some character sheets now . . .
Monday, September 22, 2008
Last night I got distracted and wanted to see how fast I could make an eye in Silo 2. Next thing I knew I had moved on to the mouth loops and made the cheek.
A few hours later I had this monstrosity. Never did anything but extrude edges, cut edges and merge verts ... and I purposely avoided reference of any kind.
You're never supposed to model without reference but I figure if I can sketch human proportions out of my head on to paper, why not try it in 3d?
Suffice to say, I still suck. Getting better at learning modeling topology is worth the practice though.
The top animated GIF is a head I modeled in an early version of Mudbox. Note that it is just a subdivided cube which I sculpted into a head as I pushed up the subdivision.
The new Mudbox 2009 preview is pretty nuts!!